So, we had ended last session of our Shadow of Yesterday campaign on a cliffhanger: the villain, tied and captured, spells a Zu sentence (a powerful form of magic), but when we played next time and I detailed the scene (the Zu sentence itself), I rolled on the villain's behalf, only to find that he failed miserably, in a sense, ruining the high note I kind-of-hoped to kickstart the session.
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This post stems from a short conversation on the Adept Play discord, which I recommend visiting.
For the past year and a half, I’ve been running a meetup group in my town for roleplaying games. Every few weeks, we run one-shot events intended to be accessible for new players. I’ve introduced a few people to roleplaying games, and many people to indie games.
Dustin was intrigued by my statements in our first consulting session about character improvement, as well as being suspicious that I would start maundering about relationships as reward enough. I was able to surprise him a little, and the discussion was able to expand quite sensibly into his more general design regarding character death.