It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.
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Posted by: Ron Edwards
11 Jun 2018
Games: Warhammer, Call of Cthulhu, Tremulus, Psychosis: Ship of Fools, Sorcerer, Over the Edge, Estimated Prophet, Dread, Cthulhu Dark, Vampire: the Masquerade, Mage, The Book of Madness, Shattered Dreams, Wildest Dreams, Asylum, Unknown Armies, Cyberpunk, Kult, Bite Me, Don't Rest Your Head, The Masks of Nyarlathotep, InSpectres, Champions, Headspace, Khaotic, Dungeons & Dragons sensu lato, Robots & Rapiers, A Penny for Your Thoughts, Bluebeard's Bride, Shadows, Little Fears, Monsterhearts
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Science fiction is a vast squishy thing spread throughout all sorts of media and culture/subculture. Got it. I wanted to examine its content in two pretty-specialized media: mainstream television series and table-top role-playing. You’ll see three dialogues: first with Ángel, then Ivan, and finally Moreno. I’m first to admit, the result is a mess: not much more than dialogue, spitballing, trying to stay on track, with a couple of difficult variables in play.
Posted by: Ron Edwards
23 Apr 2018
Games: Albedo, Shadowrun, Mars Colony, The Babylon Project, Headspace, Remember Tomorrow, Traveller, Mekton, Legend of the Galactic Heroes, Robotech, The Veil, Bughunters, Fading Suns, Lacuna, Manhunter, Justifiers, Tsyk, Durance, 3:16, Psychosis: Ship of Fools, Hunt the Wicked, Broken Rooms, Ocean, Noumenon, Star Trek Adventures, Heavy Gear, Bliss Stage, Tears of a Machine, PSI World, The Book of the New Sun, Cyberpunk
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