It was good to hear from Jeff again, and especially good to know that he has been exemplifying the concept of "playful play" with his design of Levied Souls, during the two years since we discussed it.
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I've moved into playtesting for Levied Souls, with the help of friends at Spelens Hus. It's a long-term project with plans for multiple sessions, and so this first session was for character creation. By player request, it's also audio only, athough I have set it up as a video for helpful captioning and occasional textual comments.
Here's one of my favorite things: consulting with someone I didn't know about a project I didn't know about. Jeff McNeil has been working on his game Levied Souls for some time, and it's beaten into pretty much manuscript phase, just shy of actual layout. I've learned that this is not my favorite phase to consult.