I’m not making any claims about the logic or organization by this point in our talks, rather, I’m hoping Justin isn’t thinking that I’m totally making it up as I go. It's certainly been helpful to me to recognize what pieces I need to pull into their own how we play discussion so they can be treated as understood for a how we design presentation.
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Posted by: Ron Edwards
16 Dec 2018
Games: Kinfolk, Ocean, RuneQuest, Ghost/Echo, Sweet Agatha, S/Lay w/Me, Dungeons & Dragons 1977, Sorcerer, Bliss Stage, Dungeons & Dragons 4th edition, Champions, Circle of Hands
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Here's the second session with Justin Nichols as I test my current notions of a Design Curriculum upon him. Last time, we talked about the desireable "reward" cycle of excitement, engagement with the procedures, and inspiration. This time it's about a particular structural rubric you can find attached to this post.
Posted by: Ron Edwards
29 Nov 2018
Games: Kinfolk, Circle of Hands, Ghost/Echo, S/Lay w/Me, Werewolf: the Apocalypse, Zero, Marvel Heroic Roleplaying
5 comments