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A month or two ago I got interested in playing Dogs in the Vineyard because of some of the discussion here about it. I played with the same people that I played my very successful game of The Pool with after taking a couple weeks break from playing when that game ended.

Posted by: Sam
05 Aug 2021
7 comments

There is a problem over there, and since we have arrived, we can say "there is a problem here." We may resolve it nicely, we may resolve it fairly, we may resolve it cooperatively, but resolve it we will, and if none of the above work, we will do whatever it takes anyway. The latter option is very definitely something we are good at, which is bad for anyone who opposes us. For we are right and you are wrong.

Posted by: Ron Edwards
21 Apr 2021
15 comments

Ever since Sean talked to me about consulting for his project The Empire of the Dragon Lotus, I've been looking through old files and papers for the earliest work by that name that I remembered from him, fifteen to seventeen years ago. I wanted to review some points of interest - especially since what he was working with now seemed to me pale or lacking in spark, at least as I'd recalled being there, if not what exactly.

Posted by: Ron Edwards
09 Mar 2021
0 comments

Peluutin Palavaa pyörää (Burning wheel) joskus kauan sitten. Minun piti kertoa pelaajille (taustaa perinteisissä roolipeleissä ja D&D:ssä ja ehkäpä Menneisyyden varjojen kanssa) hahmonluonnista.

Posted by: Tommi
14 Jan 2021
6 comments

Part of hobby mythology concerns role-playing's origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things.

Posted by: Ron Edwards
24 Nov 2020
12 comments

Justin Nichol and I continue our discussion, or training, regarding game design. This session (in 5 videos) delves into the way we talk / the way we roll. The topic shifts quite logically from whether & when describing things colorfully works, to gaudy and painful consequences of moment-by-moment decision-making.

Posted by: Ron Edwards
09 Dec 2018
18 comments

I've been working up a Design curriculum for role-playing for a long while, so when Justin Nichols approached me for a game design discussion that leaned toward mentoring, I accepted without reservation.

Posted by: Ron Edwards
24 Nov 2018
6 comments

Here’s one of the two workshops I presented at Lucca. It was prompted by two short videos I posted here in the past few months: The role of the roll and Emergent plot techniques, which have led me to a generally larger argument.

Posted by: Ron Edwards
11 Nov 2018
3 comments

Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."

Posted by: Ron Edwards
09 Jul 2018
8 comments

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