The Spelens Hus is nearly finished with our do-it-all game of Dialect, having completed the Third Age and soon to play the Epilogues. We've already finished at least one session with some debriefing and opinions about the game, all of which I've saved for a closing video by request, and it's likely that the final session will include some more of that.
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Ein kurzes Vorwort: Dies ist ein Spiel über und mit Sprache, weswegen ich mich freuen würde wenn alle sich ermutigt fühlen Kommentare in ihrer Muttersprache zu verfassen (eine englische Zusammenfassung ist kein Muss, aber sicher hilfreich für andere)
Dialect is a game that explores how an isolated group develops their own language and how both the group and the language then fade away either by assimilation or extinction.
I got to play Dialect at IndieCON, although only one of the three phases of play, so these thoughts are certainly tentative. I haven't read the rules either.
It was the end of May (actually, 21st), and me and my friends Antonio Amato (of Mammut RPG) and Daniele Sanna (role-playing games connoisseur) agreed to play Dialect (Kathryn Hymes & Hakan Seyalıoğlu, 2018) on Google+ Hangouts.
The topic is group preparation, when you spend some time together creating and customizing the setting and situation. Whether it's a pitch, a series of rules steps,a suggestion-and-approval process, or anything like that - we hit it from a lot of angles and a lot of examples.
Joining me are Ray, Herman, Ángel, Santiago, and Moreno, for what appears to be my first real success at production for a group activity. At last, no tiny head.