Ok, so I had the pleasure of introducing my 13 year old niece and her stepsister to rpgs this Christmas, and wanted to describe what I did, with an eye to better understanding things like intuitive continuity and also how to do things like this better in the future.
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Ok, so I wanted to report on a couple of gaming experiences, looking for any interesting analysis and observations from y’all, and particularly with an eye towards understanding the difference between intuitive continuity and bangs.
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed lack in many cases), and emergent plot.