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It was good to play out the consequences of actions that the players had initiated in the previous session.

And to step back from crowding out player decisions with a blast of content from myself.

Posted by: Erik Weissengruber
03 Apr 2022
Games: Bushido
21 comments

Now we've entered the "adventure" for our Bushido game. I think you'll see a definite influence of Circle of Hands on all the players' concept of what a fantasy adventure even is, and how characters relate to the society and to local communities. I think this perspective is very well-suited to this game in terms of the core book's presentation. How well it's suited to the hobby expectations of a fantasy adventure is another question.

Posted by: Ron Edwards
01 Mar 2022
Games: Bushido
6 comments

I first encountered mention of Bushido during the late 1970s, in an unsympathetic review in some gaming magazine. This and similar reviews led, at least in my experience, to a widespread perception that the game was impossibly detailed, demanding, and finicky, in both setting and mechanics. However, if I'd managed ever actually to see a copy, which I didn't, I'd have known differently.

Posted by: Ron Edwards
06 Feb 2022
Games: Bushido
38 comments

Follow-up to this post, June 30, 2020

Posted by: Ron Edwards
14 May 2020
0 comments

The one thing I regret is not making up twenty characters across seven game titles and launching into fervent play right away. This was so much fun.

Posted by: Ron Edwards
06 May 2018
11 comments