In addition to my long running D&D game I am also running a Burning Wheel game. The game is heavily influenced by the Netflix animated series Castlevania. I have absolutely no love or even knowledge of the video game series the show is based on and had been largely ignoring it. When I decided to check it out, I was delighted to discover that it’s a beautiful and brutal Gothic swords & sorcery fantasy series.
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I Burning wheel -spillet vårt oppdaga jeg at jeg setter stor fokus på sosiale ferdighetene og tolker dem som noe mer enn bare vanlig, vennlig tale.
Peluutin Palavaa pyörää (Burning wheel) joskus kauan sitten. Minun piti kertoa pelaajille (taustaa perinteisissä roolipeleissä ja D&D:ssä ja ehkäpä Menneisyyden varjojen kanssa) hahmonluonnista.
Here's a blessed event insofar as I can finally talk about role-playing content and procedures that are ordinarily kicked down the road. For me, Adept Play is a rousing success insofar as ideas can be introduced and resolved enough so that "next ideas" can actually be addressed, and I don't have to spray down the entry point with fire-extinguisher foam or, for that matter, disinfectant.
Ranrance was a Praedor character I played once when I had moved abroad and had no gaming group yet. A short-grown river bandit, whose main feature was owning a river ship. Why not convert them to the highly customized BECMI rules variant in use here, since I would otherwise never play him? So I did.
Part of hobby mythology concerns role-playing's origins as bringing tighter focus into table-top wargaming, such that within this or that battalion, or aboard this or that vehicle, the group can look closer and see Sergeant Bob or whoever running around, being a character, having opinions, and doing things.
It turned out to be a week for interviews. At long last, I may be conducting this "presence on social media" thing correctly, because people I don't know, working from venues I haven't encountered, have been getting in touch.
You can go all the way back to 1998 to see me saying, “I want to talk about point-builds and dice, so let’s get past some easy points about goals of play and get to the good practical stuff.” Twenty-one years later and people are still blubbering about “but but simulation." I’ve repeated this plea many times, ever more plaintively ... Can we fucking just talk about dice already?!
... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?
This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long
Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."