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Amber was mentioned on the Discord today.

I played a lot of Amber Diceless Roleplaying Game (1991) right after it was released. It was our favorite and most played game for two years, and even after that we would look back to those sessions as the high points of our gaming from this era (our group started playing in the late 1980s and continued through 1999; we didn’t play anything again until Champions Now in 2020).

Posted by: Jon Hastings
06 Apr 2022
Games: Amber

Fabien Hildwein is one of the enthusiastic participants in the francophone sector of role-playing discourse and design. The thread back to me is probably Christoph Boeckle, who dropped a lot of time and buckets of posts at the Forge, and at some point along the way prompted a similar site (SilentDrift) and scene among French speakers.

Posted by: Ron Edwards
20 Nov 2019

... Has This Been Goin' On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What?

This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long

Posted by: Ron Edwards
03 Sep 2018

Intent, Initiation, Execution, Effect - fictional things, probably the single most direct fictional content to be interfaced with real-people speaking and using rules, in the hobby. In a recent dialogue with Zac Porcu, he called it "the beating heart of role-playing."

Posted by: Ron Edwards
09 Jul 2018

Who could have asked for a better inadvertent experiment in comparative design? Four consulting clients, one specific historical ideal of role-playing experience, similar influences and familiarities with games and ideas, resulting in four non-converging, distinctive games. Directions Storyplay, Tales of Entropy, Be-Movie, and this one, Jeff Slater’s House of Spiders.

Here’s a summary of some of their comparative features.

Posted by: Ron Edwards
06 Mar 2018