Game Chef - boon or curse? I've been wondering since its very first days as a one-off "hey why not" by Mike Holmes at the Forge. So far, in official consulting, when someone shows up with "this was in last year's Game Chef," or even more so, "won last year's Game Chef," my count is about 50:50 between that's-cool/oh-fuck.
Anyway, Weighting Room is one such, and it's avoided the main pitfall already, which is to consider the game pretty much done because, you know, Game Chef judging and all that playtesting, so let's slap covers on it. Robbie and the rest of the team evidently get that all that is past, and it's still just a bunch of ideas and notes that have a whole process in store for it.
I like this video. The first third shows - um, with respect, Robbie, please don't get mad - that it's really hard to ask, "so, what happened in the fiction," when I'm looking for story-stuff like conflicts, drama, plots, outcomes, and the other person thinks you mean what genre or setting was customized for a given session. Note to self to find some really pointed way of asking that.
But after that, our gears meshed better and I was able to hit my whole checklist of "uh ohs" that I'd built when looking through the text: winning/losing story creation, so that as far as Scorching is concerned, the conversation really got somewhere. I'd like to try this thing now after the next phase of revisions that Robbie talked about.
I wouldn't mind following up on a number of points in detail. Paul, Michele, Moreno, and I kept the win/story question in mind as we played the hell out of a bunch of "make a story! board! cards!" games which are evidently very much the rage lately, yielding mostly a lot of head-shaking on our parts, especially when a given example was very very good at what it does do (honorable mention especially to Fog of Love). I was prompted to review some of the borderline-therapy games that I mentioned or pictured, and that led me to find/remember more of them on my shelves, so that'd be good to round out too.
Less confidently: mostly out of cowardice, I left out a couple of snips in the publishing discussion that mentioned titles and names which everyone knows are Indie Industry Greats but which feature dreadful, amateur, unforgiveable rules-and-printing problems ... I'm not sure if I'll grow enough spine to bring'em up in the comments.