The topic is group preparation, when you spend some time together creating and customizing the setting and situation. Whether it's a pitch, a series of rules steps,a suggestion-and-approval process, or anything like that - we hit it from a lot of angles and a lot of examples.
Joining me are Ray, Herman, Ángel, Santiago, and Moreno, for what appears to be my first real success at production for a group activity. At last, no tiny head.
00:10 Distinguishing among medium, idiom, genre, setting, and situation, with Primetime Adventures as a case study
2:30 Applying those to the other games we've brought: in a wicked age ..., Microscope, Cold Soldier, Spark, and My Life with Master, with mention of a couple others
22:10 Considering imagery as inspiration, drawing upon experience with Everway and The Pool; applying the idea using artwork generously supplied by Ray
40:16 Examining suggestion, negotiation, and partition of responsibilities during a group creation-preparation process, using the games we brought; especially in light of what value added is involved
- at 51:40, the corollary of the value added by not doing any such thing
- at 55:30, the question of when suggestion/negotiation needs to stop, in order to work; and when it's kept to an absolute minimum, e.g. Swords Without Master
1:00:10 Transitioning from group preparation into play, especially the shift into a functioning profile for responsibilities ("authorities") that may or may not match how it worked during play, with reference to Spark and Universalis
1:15:02 Carrying the prep/improv techniques into the play process, e.g. Sign In Stranger, Dialect, InSpectres, A Taste for Murder, and Dirty Secrets
I really enjoyed this discussion and there's lots of room to continue it in the comments. Please do!
* The cartoon I used above was originally a baseball joke, so nothing to do with "pitch" as a proposed concept, but I think it repurposes nicely.