Back to the Vault! In this case, as GM'd by Adriano, who is going all-out in terms of locations for our Stalkers' hunting. I'm not sure what to tell you here except that our characters are also hitting hard right out of the gate - Lilith o'Bedlam (Noah), the Grey Witch (Alessio), and Hazard (me) - which I've generally found to be the case for this game. I've attached my information here and will add the others' if they wish.
I'm hoping to generate widespread interest and play by multiple groups for this game. Fortunately it's legally available via Paizo. My own preferences are limited to the original Pariah Press publications (the core book and Dangerous Prey), but I don't claim any critical or comprehensive justification for that. If you're not familiar with it, then the best I can say is that it's a perfect example of "investigate on missions" and "90s edgelord horror" which remarkably lacks every bad thing about those things!
I played the game as GM a couple of years ago, as posted in On the Hunt, into the Vault. In this game, as player, and from watching during editing, I've resolved to change-up some things I do at the table. We'd already decided to help out with the system essentially, but I'd like to scale that back and, more generally, to wait for pauses or obvious grammatical stops before I start talking.
The 6th video includes some post-play reflection and system discussion, including connections or contrasts with the points raised in Monday Lab: Roll to Know. Any follow-up here in the comments is very welcome.