There's a guideline I used for a sorceror one-sheet that's been pretty helpful, and if I'm going down the list it suggests I get feedback; and I'd like to get feedback from the noosphere before bringing it back to my group, so uh, here's some stuff about this game, I guess.
The premise for the game is that it's been over 100 years since the god of music was killed by humanity at the gates of heaven. As a consequence of the murder, humans lost the ability to produce and understand any kind of sound. The players will be the first generation of humans to be able to hear and speak audibly, which is the thing that marks them as Sorcerers.
Humanity in this game is Free Will, Choice, and the ability to Self-Determine. Sacrificing that will, destroying the ability to choose, leaving things up to 'fate' erode humanity.
Lore is a sorcerer's understanding of demons, their history, and their abilities as learned from demons in the world and from other sorcerers. Lore is NOT a singular truth, as the primary sources of Lore (demons) are biased. However, someone with High Lore might be able to piece together something true from their combined knowledge and experience. I did come up with one new descriptor for Lore, and considered making more, but my inspiration for that particular category of items isn't that great, so that will probably be a conversation I have at the table.
Lore Descriptors: Listener (Lore 2): You listen closely to the words of the demons and other sorcerors. You understand that there’s a story being told, and either choose to take it at face value, or are unable to sift through the nuance.
I've had some trouble defining what demons are in a way that doesn't dispel the mystery around them, but I do have SOMETHING.
Demons are threads of a larger, unknown tapestry that is not of the world of man. Many sorcerers call demons by another name, a ‘Voice’.
To bind a demon, you must name it. If it already has a name, you must add new names or titles to it, but how your name for it interacts with already existing names will affect the strength of your binding. Summoning a demon requires knowing that demon’s name OR ritually answering a question, ‘When I am unheard, how do I become heard? How do I find a new voice?” As for punishing, demons are creatures of habit. Breaking their routines, forcing them to choose, or forcing interactions with something anathema to them is all punishing.
This is all I have for now; I want to take it to the table in it's incomplete form - largely because I am having trouble getting anything else on paper. But I think a full/complete one-sheet might be more energizing than the discussions on how to 'fill it out'.
I'd appreciate any feedback you might have. Thank you!