It's fun to wreck one's favorite sections of town - a reliable benefit of playing superhero or post-apocalyptic role-playing games. Special points to Ross for looking up things in someone else's town for this purpose.
This post continues the Gamma World game seen in Radioactive Wonderland and So easy to get turned around, driving through downtown. Our characters are well-flexed and motivated, full of ways to agree and disagree with one another, and our naive but winsome little grail is in sight.
A while ago, I mentioned that I liked the presence of satire or dark reflection, or at least a sense of shattering of some kind, that I found or felt in the earliest version of the game. Whether this version could support it, I didn't know, and even mentioning the topic seemed dangerous to me. Such a thing happens if it's real or not at all, and I'd rather see "not at all," e.g., let the game be nothing but a mutant-flavored killfest, than have anyone try to force it.
Well, "it's real." Look at our play concerning the broken model of the Earth, and you'll see what I mean, with no forcing, no preaching, no explaining.