The super-powered young (and not-so-young) godlings are now in action.
If you're seen the "0" session, then you know we're looking at a water-controlling Atlantean - not an uncommon phrase considering certain popular characters, but here it's much more Illuminati-ish than Aquaman-ish - a shapeshifty-techie Chimeran, and a low-impulse-control fear-wave Black October guy, who share the agenda of taking down the Power Elite, who are your basic post-Nazi South American take-over antagonists. But here, we completed and clarified our agenda, the names and powers for our characters (Ilappa, Ditto, and Fearstrike, as pictured), and launched into play.
Jerry is trying out his ideas for three levels/layers of play:
- Weeks or months long activity representing ongoing operations, in which agendas clash directly. You act as your character but you're using the group agenda's characteristics, not your own.
- Events, which occur as "regular play" but representing hours or perhaps days of activity, in which you're using your own characteristics to confront some generalized or large-scale situation.
- Fights or confrontations which are handled in more familiar role-playing, action-by-action terms.
His concerns include the "change" mechanics: how hard and often are agendas affected, how do characters improve relative to these changes, how does his Hero Point mechanic play into success or failure of things, and all the related issues, like damage or other forms of suffering.
My own concerns are far more personal: whether I like playing Fearstrike or not, and whether such things as Authorities and Bounce actually fuel play. I hope you can see that my role as consultant is not, ever, co-designer or advisor, but rather, to prompt reflection and to ask the questions that are hard to ask oneself.
If you're following this topic mainly for the consulting, then you can go directly to the conversation between Jerry and me held a couple of days later, here. Familiar topics of the moment are included, like the meaning of failed resolutions and incorporating actions and events of the moment into one's next stated actions. But I think it's helpful to see what we're talking about in the play session too.