For anyone who's wondered what happened to the Spelens Hus RuneQuest game, I'm here at last to tell you that we have played our fourteenth session, which means five more for you to see. We shifted to screen play for safety purposes, and the editing is pretty hard core, so I'll be adding episodes to the playlist and commenting here for a while to notify you.
This one - #10, our first by screen - is really long, and I also messed up relative screen time with a couple of characters getting shorted. But after that we were used to the medium and kept the participation more even and the session length down. So maybe editing won't be as exhausting as I go on.
Also, in this one, Sandra and Nate are just icons, but as the sessions proceed you'll them get their cameras going until we're all visible.
Other changes include the addition of Mikal to the group. You saw him in session 9 as a guest, but this session introduces his player-character Ikindu. I began the game with the concept of halfsnakes in place, but no one chose the picture of one (she was pretty human-looking), so this time I included a more snakey portrait and that's who Mikal chose. His name is a not-liable twist on "Enkidu" as that's who Mikal referenced when we started talking about him, but as it's turned out, Ikindu is a very civilized, very positive kind of guy. Like all halfsnakes he's involved with the racial cult, but he's also a member of a mercantile cult called the Open Way.
The setting continues to expand by leaps and bounds, and now we also have the political and religious situation exploding into proto-Hero Wars too, just like a RuneQuest setting is wont to do, Glorantha or not. Patrons have access to all the cult writeups I've done, which is now almost a whole Cults of Prax, and I'm even working up the culture "on the other side of the horizon" as we are situated at the geographical border.
The five sessions represent a whole chapter of mayhem and morality. You'll see in this session (#10) that I have drawn heavily upon Circle of Hands in terms of establishing what sort of fantasy this is, and how we experience it through food and cultural activity. You can see it too in that no, this is not D&D Hollywood "olden times" fantasy with its inns and coins.