Adept Play
Single person play which is really play, not merely following textual cues and options, has been developed since the 1970s, but became a dedicated design topic in 2010-2011. Share experiences and help investigate its properties.
I had a chance to try this game as a homework assignment for the Phenomena course taught by Ron during this period. If I’m sharing the game’s journal, first and foremost, it’s because I found a particular pleasure in the imagery that developed around this apocalypse, and a particular sense of fondness for the characters…
I am playing Annalise by Nathan Paoletta for the first time. I’ve only just begun to engage with the system, since I’m only a couple of scenes into play. That being said, I am looking forward to get back into it. I am playing by myself (solo). I consider myself experienced at it, though I’ve…
I saw a Twitch stream about Ironsworn early this year or late last year and I was intrigued enought to want to try it out. The PDFs are free to download, which is amazing considering how much work the author put into the game. So far I like it enough that I would buy a…
Come join BwK as we get a group together to learn the Lone Wolf Adventure Game together! Even the GM’s trying it for the first time! We have lots of fun and 2 rather cool scenes I was asked to bookmark in the video description.
The slow burn topic on my mind lately is randomization, for any and all ways it’s been employed in role-playing. As Justin and I discussed in the Design Curriculum series, solo games provide a useful comparison in terms of randomizing mechanics. In Aleksandra Sontowska’s The Beast, play is run simply through answering questions on cards,…
Solo or solitaire play appeared very early in RPG history, and yet I often considered it marginal or beta play. I certainly saw it that way until about 2010, especially the second round of Ronnies and the contest/event 01/01/11 organized by Em and Eppy. By then, I’d wholly revised my similar thinking about twosie play,…
… Has This Been Goin’ On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What? This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long…
I’ve mentioned the “Escape from Queztec’l” solo adventure from my High Fantasy corebook a couple of times in recent videos, which prompted me to bust out some dice and play it. I was a player in a game about thirty years ago, but haven’t tried this feature until now. I’m especially interested in it as…