Adept Play
The term refers to the available, actionable scope of play during the course of a roleplaying experience. It may be composed of different locations or times, or concepts, and it is always composed of scenes (where someone is, what is happening) as subunits.
I’m writing here about a single session for a group that met last August, playing Mörk Borg just once. That sounds simple, but it’s the beginning of my intensive and complicated play-history with the game which continues through today. Briefly, I have been playing the hell out of it ever since across a variety of…
Hello folks! Here is the session 2 play report for our Sentinels of Justice Champions Now game. There was no combat this session, so far less system involved, but many repercussions from the previous session and new elements pulled in from the hero sheets.
Not with me, but rather it’s me interviewing Kristoffer about his alleged one-session, now multi-session game of Electric Bastionland. The context begins with a bit of prior play with me GMing, using only the free version, then the subject of this interview, which is his GMing from scratch with another group, using the entire text.…
Hello folks, This is the next in my series detailing the steps involved in launching a Champions Now game. This one is dedicated to drafting The Now that will serve as the basis for our first session. I hope the description of my process is of use to somebody. Next time – the play report…
We finished up a run of Through Sunken Lands in the OSR/Lab group and we rooted around for another system to tackle. A few of us have been interested in Warlock! and so I offered to run. Warlock! is inspired by Warhammer Fantasy, but unlike many “retro-clones” it really isn’t that much of a clone.…
So, with the 7th session of our Sorcerer campaign—we’ve been running short 2h sessions—finally we got out sorcerers to interact, and for me it was very intense. I’m playing as the GM in this one. We’re playing in current-day Silicon Valley, with the following backdrop. (there was, coincidentally, another Sorcerer series with the same theme,…
I see much underlying unity across these questions, and I hope you can too. The central concept is situation in play, which certainly needs more practical clarity among us as it relates first to texts, and also to straightforward behavior. Oddly, too, it matches with the final question concerning explicit role-playing references in music, as…
This is Traveller, in one of its early-early publications: 1981, Game Design Workshop, which as far as I can tell is about the same as the original 1977 publication. A quick point: this isn’t anything like Traveller as stamped iconically into gaming culture. There is no setting, no Imperium, no canonical starmaps, no campaign-planning, nothing…
IN SHORT… I have a complex relationship to BitD. It’s the game that made me “rediscover” RPGs after a long hiatus, in a long 20-session campaign that I ran as a GM without having ever played the game as a player… Along the way, I can say that I didn’t always run it as intended,…