What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I’ve got some ideas, and so do you. This is where we talk about it! You’ll see conversations, presentations, interviews, and essays.
All the posts here present a concept, game title, or a historical hobby event for discussion, so please comment at any of them. Be sure to review the Site Etiquette & Best Practices available at the bottom of the page.
Yes, the title is clickbait. It’s merely a pun on the game we’re talking about … or does this topic turn out to address the loaded role-playing hobby term after all? You decide. Jon and I took some time to share experiences about playing The Pool, based on the games you can read about or […]
About when I think it’s time to retire the old email for good, as it mostly delivers spam whose algorithm is clearly confused, someone uses it for the only reason anyone should. Ransom contacted me to ask some questions about Sorcerer which led to this conversation. They were pretty deep questions, including positions regarding the […]
I don’t think I’ve ever made a video better suited to the phrase, “It speaks for itself.” I originally posted it to the Patreon, receiving plenty of comments, so I’ve summarized them (with permission) as an attachment. All thoughts, please! (warning: unbridled replies may occur)
This is a bit of game design and a bit of an example for people interested in the “situations” topic I’ve been discussing lately. I asked patrons to make Whimsical Ways characters so I could try my hand at the instructions and notions I have for setting up situations for play, especially for the first […]
Working from the presentation and discussion at Situation: primary and primal, and drawing upon the game shared in Here comes trouble, now I want to show you exactly what I mean by scene framing, resolution (both successes and failures), and those weird black arrows in that circle diagram. I’m using our short game of “Whimsical […]
I think we have created a solid mini-curriculum about some critical features of play. The first part is Movement and maps, the second is Horses on squares, and here’s my next part. I definitely include the comments to the prior posts as part of it. If you find any other posts or sets of comments […]
At the Patreon, I began a deeper discussion of my breakdown of “setting” into three more useful terms: backdrop, situation, and scene(s). I presented it first in Circle of Hands and referenced it a lot since then. At first glance, these terms appear to be nested, in order from biggest to smallest, so that situation […]
For a while now, I’ve joined in a Tunnels and Trolls game run by Jon Hastings, mostly with members of his longstanding friend group. One of them, George, wanted to have a conversation with Jon about how to follow up on what interested him in his RPG experiences. I nosily asked if they would be […]
Another community contact, as Graham’s 4e Renaissance meets the 4e-friendly and 4e-curious at Adept Play. Following Ross’ and my participation in Con 4eR, we met to share our thoughts on encountering and playing the game. I’ve written about and showed a lot of play over the past three years, so I don’t have much specifically […]