What is this table-top role-playing thing? How does it work, what does it do, what kind of designs do which things? I’ve got some ideas, and so do you. This is where we talk about it! You’ll see conversations, presentations, interviews, and essays.
All the posts here present a concept, game title, or a historical hobby event for discussion, so please comment at any of them. Be sure to review the Site Etiquette & Best Practices available at the bottom of the page.
… Has This Been Goin’ On? Alternative equally music-meming title: My Only Friend, the End. Or, wait, how about, Stop! In the Name of What? This is about how long we play, in real time. It can refer to the length of a session, how many sessions relative to a given fictional situation, how long […]
The comparison has been around for a long time; I first encountered it in an early edition of RuneQuest. It may even have entered that status of “everyone knows that,” but I haven’t run into much reflection on its content. Grégory Meurant opened a conversation with me about it. He’s posted here before about playing […]
From the Champions Now! Question Outpost: Joel Davis – Ron, if I understand the playtest document (plus everything you've said in your videos), the campaign is built around two premise statements: A defining trait of superheroes, supervillains, or powers in the campaign Campaign themes in a campaign location To wrap my head around this, I thought […]
There is little, possibly no hope left in me that discussing role-playing as phenomenology has been time well-spent. “Sporadic cynicism” indeed. But every so often something happens to disperse it. In this case, it’s Dustin DePenning, author of Synthicide, whom you may have watched in play with me over in Actual Play. He contacted me […]
It is crazy how common and how widely-developed craziness is, in role-playing. As much as world-building, as much as combat options, as much as magic systems, this is a definite feature of the hobby with its own schools and aims. It is clearly a primary path toward characterization, character development, player agency (through its managed […]
1. What are the costs and effects of Life Support? 2. The Ranged advantage seems to be missing. +1/2? Allen