Adept Play
A particular configuration of game design including doomed economics, self-referential fantasy content, and enthusiasm, first appearing in the late 1980s.
Our two dusters and draver arrive near and along the Great River during their travels. The questions of why they’re here and what they want, individually, have just become pointier. This post continues from Desert duster fantasy with session 8 in the embedded video, which is also hooked into the entire YouTube playlist. For immediate…
Our Legendary Lives game continues: we’re up to 12 sessions. Session 8 turned out to be the climax of the first arc of the story. To recap the events leading up to it: the Bowmen of Balgravia had managed to set fire to a number of buildings in the city, in an attempt to draw…
After writing the Fantasy Heartbreaker essays (2002 & 2003), I knew I’d be playing a lot of them. It was harder to convince people than I expected, so I eventually resorted simply to forcing them upon players. Lately, apparently it’s become easier, so that interested parties throw in with me in playing Legendary Lives and…
Scott, Robbie, and I have concluded our play of Darkurthe: Legends with session 6. We might get back to these characters and situations, because I think we all agree that there is much to develop, and perhaps a reflection upon hubris to discover, but we’ll reconvene and schedule for it at some future date. Briefly,…
We just started a Legendary Lives game. I’m GMing for Nick and George (we all just finished a fairly long-running Sorcerer game), and we have also been joined by our friend Mark (who played Trollbabe and The Shadow of Yesterday with me and Nick many several years ago, but hasn’t played with us recently). We…
As the shadows of evil stretch across the land, calls come forth from the ancient kings of Darkurthe for champions. Only a few brave souls dare to face the other-world horrors that were thought to exist only in legend. Those who survive are changed forever, unable to return to the ordinary lives they have left…
The Four R’s (Ross, Ron, Rod, and I) played through eighteen sessions of Legendary Lives, completing our run at the start of December. For background, this heroic fantasy rpg is one of the so-called Fantasy Heartbreakers that came out in the 1990s. There are still plenty corners of the game that I would love to explore,…
We are seventeen sessions into Legendary Lives. It is at least possible that this is a lifetime record for the game, which received mainly demonstration convention play during its initial promotion and release. I’m ambiguous. I really love my character, the inestimable Shining Star, and the game system has many virtues. It also has many…
We’ve just completed our 13th session of Legendary Lives, with Ross as GM, featuring me, Rod, and Robbie, hence “The Four R’s” as I’ve dubbed the resulting saga. Session 8 closed out the initial set of conflicts set in and around Smith City, and sessions 9-11 concerned the voyage from harbor to harbor as our…