Adept Play
As with past years, my particpation at this convention was tied to Spelens Hus, and now also allied with MiFF, the equivalent organization with our local SiN, with a Spelens Hus of their own in Göteborg (Gothenburg). Based on last year, I concentrated on workshops, offering two sessions of “Understanding Role-playing” and one of “No,…
The conventions and events of the summer have interfered with my tidy editing and posting habits, but we have indeed continued playing Dark Sun with The Pool, as first discussed in Dark + Sun + Pool. I’m finally getting around to presenting the recordings here. This link goes straight into session 2 in the same…
Before anything else, permit me to clarify the photograph. Yes, that is the actual tram here in Norrköping, where our game is set. The Kungsgatan traffic circle it runs through, the site of the action in our session, is a short distance behind the tram in the photo; it is pretty big and notably empty…
I am merely typical in dreaming about play in the world of the Dark Sun, as presented as an Advanced Dungeons & Dragons 2nd edition product in 1991. I am aware that it’s been developed by who-knows-who in God-knows-what media, and that all sorts of fandom wikis and whatnot have bloomed in the internet since…
I prepared two scheduled games this year, without workshops. I’ve learned that Närcon is the best venue for those, and I wanted more time to socialize, promote the Happening, and play more casually. Advanced D&D, first edtion This was a focused, content-stuffed romp using the half-elf/half-orc fighter/thief/cleric/assassin construction similar to the ongoing game at Spelens…
Twelve sessions in, I’m comfortable with the concept I’ve outlined earlier: any permissible combination of fighter, thief, cleric, and assassin; half-elves, half-orcs, humans; the mega-Law and mega-Chaos churches and the implied shadowy-city fantasy. To review, check out You had one job!, Goodness, and Shady deeds in shadowy places. At this point, again between-levels and between-adventures,…
We are continuing to play Proteus, as first described in Magic, mutants, rats, guns. As you may recall, after the flashback session, we are back in the present as Ramzi the newly-arrived Stygian, Rhena the Rhat, and Siobhan the mutant escort/eros-priestling are battling stinking dead dogs apparently determined to kill Master Gah, Rhena’s mentor in…
Nils had a request for play for our Spelens Hus group, and it was highly specific. You’ll probably spot the influences: post-apocalyptic wasteland, retro Wild West, harsh, gritty, moody, occasional ancient tech (which is pretty much our own real-world tech), grotesque or offbeat elements which are treated in the fiction as naturalistic. He mostly knows…