Jared, Helma, Tazio, and I began making our characters after we "volunteered" Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions.
You are here
This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
For you these lillies, these stalks of hyssop
for you this altar which is not an altar
in the ordinary sense but a stairway of song
to the unbearable ones
helpers in our need.
—Hjalmar Gullberg, “For the Demigods”
“I’m not so much a ‘morality’ superhero.”
Over six months, I scoured the internet for West Marches resources. Ultimately, I produced something that could be played with a rotating cast of players in a persistent world using D&D 5e rules. 5e was chosen for its popularity and perceived accessibility. I used strict GM-as-neutral-arbiter style play with little to no punch-pulling.
After nine sessions (four hours each) across twenty-something players, I can call the project a conditional failure. Very little emergent play manifested. As an experiment, it was a success since I’ve learned much in a controlled setting.
Another two sessions of Runequest: Roleplaying in Glorantha, and things are getting bloody and wild.
This is an image of Gertraud Long, one of the Circle Knights, by Tazio Bettin! @taziobettin on instagram check his art out!
I'm on posting duty for our first official, post-pilot episode of Star Trek Adventures, "Questions of Duty," as Anthony is battling complications (a bit like our characters were).
Our third proper session was yesterday, and my and my duet buddy's Runequest: Roleplaying in Glorantha game is starting to heat up.
Backdrop and Situation
A group of us has been carrying on a Sorcerer and Sword game for 5 months. This has taken our characters through two sets of kickers, and at the conclusion, we decided to sit down for a conversation to reflect on the game and our experiences.
Imagine a campaign with a "common" system.
Imagine having settled themes in the first session (aka session 0).
Imagine having de-briefings used to leave impressions about what you played.
It's 2030, as conceived in 1994, and things like this thing are attacking Earth out of nowhere. No fear: the International Society of Enlightened Scientists has swung into action, using secret weird tech from the 1940s under no quality-control supervision at all! You play their agents on missions via the TransEgo Device as well as coping with myriad hassles back at home and HQ.