You are here

Actual Play

This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:

What are you playing? What do you see when you read the posts here? Comment at any post you like, or use the big green Start a Topic button at the top right of this page. People often include video or audio recordings of play, but text-only is fine too. Please feel free to attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

 

In last night's CORE session, three reality-sliders tumbled through four scenarios:
- Resurrect Frankenstein's Monster & teach him love
- Camel race to save the baby Jesus
- National dance competition vs Evil
- Car chase thru 1972 farmers market to deliver Pulsing Tesseract to The Spindle

Posted by: Tod
07 Mar 2022
Games: CORE
10 comments

I will describe two different dungeoneering doctrines and then have a few comments after them. Doctrine, here, means a set of tactics one has available as tools. (The maps are player maps by diog.)

The slow crawl

Posted by: Tommi
05 Mar 2022
10 comments

This post continues from Our first Hunt, which despite its name includes two Hunts, featuring my character Hazard, Noah's Lilith o'Bedlam, and Alessio's Grey Witch. We really wanted more Stalkers, that is, more players, so our latest session, and new Hunt, adds the Mask, played by Pedro.

Posted by: Ron Edwards
03 Mar 2022
11 comments

Now we've entered the "adventure" for our Bushido game. I think you'll see a definite influence of Circle of Hands on all the players' concept of what a fantasy adventure even is, and how characters relate to the society and to local communities. I think this perspective is very well-suited to this game in terms of the core book's presentation. How well it's suited to the hobby expectations of a fantasy adventure is another question.

Posted by: Ron Edwards
01 Mar 2022
Games: Bushido
6 comments

Over the last couple of days I played the solo game Thousand Year Old Vampire. Attached to this post you will find two documents. The first document represents what the character looked like after setup. The second document contains what the character looked like by the time the game was over. The second document is highly annotated so you can see what happened when.

Posted by: Jesse Burneko
28 Feb 2022
7 comments

So you can consider this a follow-up to my earlier post describing nuances in and action gaming with the Pool. I had the chance to try out my ideas with a couple of excellent players. The backdrop to the game was a “Demon Hunter” idea, set in contemporary times in my home city of Seattle. I was going for a kind of Dresden Files/Monster of the Week feel, so urban fantasy.

Posted by: Dreamofpeace
27 Feb 2022
18 comments

I had no idea what kind of character I wanted to make for a solo Ironsworn game, so I left as much of it as I could up to the oracles. The result was Myrick of Lostwater, a guy who was both relaxed and hostile somehow.

Posted by: Mike Olson
20 Feb 2022
Games: Ironsworn
10 comments

Back in 2020 one of the first games I played fully online after the lockdowns went into effect was Bleak Spirit. It’s one of those games that’s trying to tap into themes of the Dark Souls and Bloodborne video games. I don’t have any familiarity with those games but I have a lot of sympathy for that design impulse having chased after Silent Hill for nearly 20 years in my own work.

Posted by: Jesse Burneko
15 Feb 2022
Games: Bleak Spirit
9 comments

This is a follow up to my previous session report about first four sessions in The Sword, The Crown and The Unspeakable India. We play in our fantasy Ancient India, or at least our European Slavic understanding of it. I'd like to invite you to use my previous Adept Play submission as a reference to this article. 

Posted by: Mansfeld
13 Feb 2022
5 comments

I had a chance to try this game as a homework assignment for the Phenomena course taught by Ron during this period. If I'm sharing the game's journal, first and foremost, it's because I found a particular pleasure in the imagery that developed around this apocalypse, and a particular sense of fondness for the characters that went into its construction.

Posted by: Karaburan
13 Feb 2022
4 comments

Pages