I got to play a game of Runequest Glorantha with my spouse (Adrean) last night. We were working through the rules methodically as we learned the game, so there was roughly three or four scenes - I don't have a lot of thoughts yet, but there was this real awesome action scene at the end as Adrean's character, Varanyr, lead their companions to confront some Lunar "Tax Collectors".
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
What are you playing? What do you see when you read the posts here? Comment at any post you like, or use the big green Start a Topic button at the top right of this page. People often include video or audio recordings of play, but text-only is fine too. Please feel free to attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
I first encountered mention of Bushido during the late 1970s, in an unsympathetic review in some gaming magazine. This and similar reviews led, at least in my experience, to a widespread perception that the game was impossibly detailed, demanding, and finicky, in both setting and mechanics. However, if I'd managed ever actually to see a copy, which I didn't, I'd have known differently.
Stormbringer Tales is an actual play I have been trying to get off the ground for about three years now. It has had its up and downs, but an appreciation for the source material and fondness for the system (especially Chaosium’s 1st edition) has kept me motivated. However, my prep and expectations have changed over time, and I wanted to share a bit of that before play gets started in earnest.
Our game of The Pool continues, following the events of the great galactic peace meeting as seen in Galactic peace Pool. Here's what we decided to do: to play each of the three established player-characters back at his, her, or its home-world, afterwards.
Hard to believe my duet buddy and I are 10 sessions into our next arc of Runequest: Roleplaying in Glorantha!
This is his first time GMing a long-form game, and he brings a humor, a whimsy and a humanism to our play that has consistently surprised and delighted me. It’s the longest game I’ve been a non-GM player in. And it’s happened in the context of rich conversations about constraints and situations here at Adept Play.
So I had the opportunity to play another game of Finding Haven with three excellent role players. I’m doing this write-up here not so much for purposes of game design feedback, but more to focus on my decisions as a GM (in Finding Haven, that stands for General Manager), including the details of prepping situation, and how one scene flows into the next.
The game called The Sword, The Crown and The Unspeakable Power interests me with a hook, that it is supposed to be “like Apocalypse World, but closer to Game of Thrones. I'd refer to that game as simply "The SCUP" or "SCUP." The book itself strongly encourages play in non-Western fantasy, literally calling it “Western fantasy is safe”.
Over at the OS/R Discord, we have been playing Lamentations of the Flame Princess through a few iterations. And if you look through any of the games at the protagonist characters, you'd be hard pressed to find anyone with any redeeming characteristics. Most have been brave in the face of monstrosity, but there are not characters you'd invite over for gaming night. At least not if you expected their behavior to be within social norms.
Back in 2011 I submitted a game to the Ronnies based off the keywords: murder and whisper. I’ve played and revised the game quite a bit since then. I mention this in the spirit of full disclosure that the game I’m about to discuss is a game of my own making. However, I want to make it clear that this is not a design discussion. What I’m going to talk about isn’t a problem and it doesn’t need to be fixed.
Having played Forge: Out of Chaos for over a year, Jon, Sean, and I decided to put the game temporarily on the shelf and take up another fantasy heartbreaker. I’m now running Robert Bartels’ Fifth Cycle, and we had our first session this week.