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Actual Play

This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:

What are you playing? What do you see when you read the posts here? Comment at any post you like, or use the big green Start a Topic button at the top right of this page. People often include video or audio recordings of play, but text-only is fine too. Please feel free to attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.


Introducing Silverbeak! Because adding Monsanto to a welter of corporate and government ownership that already includes ICE, Blackwater/Xe, and the U.S. Army isn't too much, no, not at all.

Posted by: Ron Edwards
09 Jul 2018
Games: Champions Now

Specialized viewing only: three D&D players working up the details for their 4E characters, because the DM wants to do a level jump, from 3rd to 7th. Even though each has looked through the books, this is a significant accounting/build task, so - only if you're interested.

Posted by: Ron Edwards
07 Jul 2018

It's a dark dark game, so I guess that it's ... artistic? for me to have borked the video and arrived an an all-black-void recording.

I hope it can be fun listening anyway, but I really regret losing the explicit attention we were paying throughout this session. The player-characters did not interact at all, so it will sound like three soloists trading off, but the reality of play was far more social, attentive, group-ish, and generally engaged with one another.

Posted by: Ron Edwards
07 Jul 2018
Games: Monsterhearts

How about that other superhero game I'm working on? And no, not Vigil, but the other other one, which I'm calling Cosmic Zap.

Quick review: this is work for The Chaosium, using HeroQuest as the chassis, specifically the HeroQuest SRD, itself a bit of a work in progress.

Posted by: Ron Edwards
04 Jul 2018
1 comment

(First time posting here, at Ron's suggestion.)

Posted by: Theron
03 Jul 2018
Games: Champions

From the Champions Now! Question Outpost:

Joel DavisRon, if I understand the playtest document (plus everything you've said in your videos), the campaign is built around two premise statements:

Posted by: Joel Davis
30 Jun 2018
Games: Champions Now

It was the end of May (actually, 21st), and me and my friends Antonio Amato (of Mammut RPG) and Daniele Sanna (role-playing games connoisseur) agreed to play Dialect (Kathryn Hymes & Hakan Seyalıoğlu, 2018) on Google+ Hangouts.

Posted by: Daniele Di Rubbo
18 Jun 2018
Games: Dialect

This is shaping up to be a very Catholic game. Michael Solis, the Oblate, is both observant as a person and basically owned by St. Mary's College of Law as a auperhero, in association with the Oblate School of Theology. Finn Walsh, or Crawl, is not religious but his family is Irish Catholic as well as career U.S. military. And our third player's character, who shows up in session 2, is another Irish Catholic, created independently; more about him next time.

Posted by: Ron Edwards
15 Jun 2018
Games: Champions Now

Talk about backlogged. Both Champions Now and Cosmic Zap are booming through the first couple sessions of their respective first playtests, and then there were all those videos for the Kickstarter. I’ll be putting them up for public viewing after the campaign’s done, probably at the blog.

Posted by: Ron Edwards
08 Jun 2018
Games: Champions Now

A question on Strength and Blocks (or Martial Blocks)

What is the minimum a character’s Strength have to be to perform a Block or Martial Block? Specifically, how low can a character drop his or her Strength and still block an attack? This is a tactical issue in terms of Endurance use. For example, a Block using minimal Strength (and thus END) versus an attack using lots of Strength (and END).


A character who is “more powerful than a locomotive” throws a punch.

A character whose strength is “normal human” throws a punch (or a Martial Kick).

Posted by: alanb
04 Jun 2018