Back in 2020 one of the first games I played fully online after the lockdowns went into effect was Bleak Spirit. It’s one of those games that’s trying to tap into themes of the Dark Souls and Bloodborne video games. I don’t have any familiarity with those games but I have a lot of sympathy for that design impulse having chased after Silent Hill for nearly 20 years in my own work.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
What are you playing? What do you see when you read the posts here? Comment at any post you like, or use the big green Start a Topic button at the top right of this page. People often include video or audio recordings of play, but text-only is fine too. Please feel free to attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
This is a follow up to my previous session report about first four sessions in The Sword, The Crown and The Unspeakable India. We play in our fantasy Ancient India, or at least our European Slavic understanding of it. I'd like to invite you to use my previous Adept Play submission as a reference to this article.
I had a chance to try this game as a homework assignment for the Phenomena course taught by Ron during this period. If I'm sharing the game's journal, first and foremost, it's because I found a particular pleasure in the imagery that developed around this apocalypse, and a particular sense of fondness for the characters that went into its construction.
I have had a fairly interesting 2 months introducing a whole lot of people to playing rpgs. This is hopefully going to be a pretty small post, focusing on some of my thoughts on the process of teaching/learning rpgs (I'm writing this at 3 am, forgive me if its a little messy).
I just held session-1 of a Sorcerer game with a small group of old friends. They're all new to Sorcerer and have only played a handful of other indie games. This was the character generation session, and it went so very well! We're all really excited for the game to come.
So I had the chance to play the Pool with a couple of excellent roleplayers this past weekend, and it helped spark some thoughts for me. Let me describe a particular moment from the game, and then how I applied a lesson from it to a wider context.
Ten years ago I played Pendragon (4th Edition 1993) with my friends Josh (GM), Adrian, Dan, Chris, and a few guests. The campaign lasted over twenty sessions, and sadly while I remember many stories I don’t recall many specific moments of play. So I asked the discord for some topics to narrow focus, and people suggested Personality Traits and Passions.
Everytime I played circle of hands (I only played as player), there is some moment when the players want to do something against Rbaja or Amboryion. But nothing in the book helps you to do that. There is no written solution or explicit mechanics to deal with those cosmic forces, far beyond what your character can do.
I've been playing / running a fair amount of D&D 5e oneshots at the local games cafe recently (the owner says they often get RPG curious people asking about D&D and has persuaded some of the regular RPG evening attendees to run it more often). As a result of this I have been thinking about the inspiration mechanic.
Briefly inspiration works like this -
This game has lasted for a while now - at least two and a half-year, with considerable breaks due to the pandemic situation, but still probably 60 sessions or more, overall. If you're unfortunate enough to have read my rants on Discord, you may know I do not consider it a particularly successfull experience.