I love that cover. It was the first issue of The Uncanny X-Men I bought with my own money off the stands, and even Cyclops’ entirely unnecessary gesticulating is perfect. But ... uh ... why is Storm saying that? It is a very silly thing to say, and fortunately our heroes in the Defiants say precisely the opposite as you shall see here.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
What are you playing? What do you see when you read the posts here? Comment at any post you like, or use the big green Start a Topic button at the top right of this page. People often include video or audio recordings of play, but text-only is fine too. Please feel free to attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Here's session 1 for the series I'm calling Legacy, featuring Advance and PowerStar. As has been suggested before, you can now see the entire organization and prep process by following the tag, leading into play that you can see here.
After I posted our Session 0 beta description... Ron responded with... "It's possible to ruin things by front-loading and world-building, but this is more like what I described than not. It was more talky than I've been recommending, and granted, a little more content via consensus than I prefer, but that latter is a preference rather than a mandate."
I responded with, "
Content via consensus... bad?
I'm interested in your dislike of content via consensus..."
Ron said: "
A bit of GM thought rambling generated by our Session 1 of M-Hero/The Victors (Champs Now beta)...
So... first sessions are always awkward for me as a Gm, even when playing with long time partnerns in crime. I still feel stressed and like I'm groping in the dark to have something "stick" that will make the session work. (By "make" I don't mean GM sole decision, but more my ability to properly respond to what the players generate and and sew the discordant sounds into some kind of melody.)
Talked through our Session 0 (world build character build) in previous post. Had our first game. Storn took great notes throughout. Long post summarizing game play and notes on rules questions, some analysis at the end.
We have a playgroup that are long time Champs/Hero players. Myself, Storn, Eric, Rick and Joe. (Their personalities and play styles are important to these play-test notes.) I've been playing since '81 first edition, and Storn Cook (who you might know from art he has done for the game) and I have been playing together since '92-ish. The others have joined over the years, with Joe, only having known him for 15 years, being the newbie.
Whew – and here we launch into game design, for me an uncharacteristically scary moment, because this isn’t just anything, this is Champions – and playing what is undeniably either my elevation or profanation thereof.
My Champions Now alpha play is concluded, and I’m moving into Beta. You’ll see a lot of things in the Defiants game which I decided needed to be revised heavily: Mind Scan, Desolid, assisting, and plenty of others which in the past I accepted as “well, that’s just Champions,” all hit the butcher shop for the first version of something I can genuinely call mine.