When I was a 10 year old child, I tried to gamemaster a few Toon games with my classmates during recess, but I could never get it to work. Barring that, the following is an account of my first time roleplaying, and certainly the first time that I participated as a player.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
It's the adolescence. Creepy rural fantasy aside, which is working well too, playing the characters as mid-teens is working wonders.
Briefly, Cults of Terror is a not merely a landmark in role-playing history, it's a giant. Coupled with the rules it was written to support, RuneQuest 1980, and the supplement that immediately preceded it, Cults of Prax, it established a new-and-different bar for play which defined "I play RuneQuest" into almost its own sector and subculture to the present day.
Just some Sorcerer actual play, right? But pay attention to how a story came to be without a story in place. I'd like you to identify any rules of the game that interest you, regarding how they did or didn't play into what happened.
This game is pure gut-punch Sorcerer, but there's a little history underlying it.
I've given this some thought. I've played it, both badly and well. I've read a bunch. I've talked to its developers and knowledgeable business people. I've built a couple setups for play.
I can only describe the cultural discourse about it as mass hysteria. Almost no one seems to have played the game I'm looking at.
My recent games of Cold Soldier - with Zac, Santiago, Ángel, and Moreno - make a powerful comparison.
Moreno and I have been meaning to do this for a long time, and finally got around to it: Cold Soldier, knives out.
Hey, more Cold Soldier in action! This time with Ángel, for a slightly less intercontinental session - Sweden and the U.K. But also, like the session with Santiago, placed in reference to a Spanish-speaking setting, based on Angel's home city of Madrid.