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Actual Play

This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:

This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.

I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.

If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.

For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.

 

The stars aligned and I found myself with willing participants to play Ribbon Drive, by Avery Alder.

Posted by: Ron Edwards
12 Feb 2021
Games: Ribbon Drive
9 comments

Jared, Helma, Tazio, and I began making our characters after we "volunteered" Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions.

Posted by: Ron Edwards
12 Feb 2021
9 comments

For you these lillies, these stalks of hyssop

for you this altar which is not an altar

in the ordinary sense but a stairway of song

    to the unbearable ones

    helpers in our need.

—Hjalmar Gullberg, “For the Demigods”

“I’m not so much a ‘morality’ superhero.”

—Fano

Posted by: James_Nostack
11 Feb 2021
8 comments

Over six months, I scoured the internet for West Marches resources. Ultimately, I produced something that could be played with a rotating cast of players in a persistent world using D&D 5e rules. 5e was chosen for its popularity and perceived accessibility. I used strict GM-as-neutral-arbiter style play with little to no punch-pulling.

After nine sessions (four hours each) across twenty-something players, I can call the project a conditional failure. Very little emergent play manifested. As an experiment, it was a success since I’ve learned much in a controlled setting.

Posted by: badspeler
09 Feb 2021
Games: D&D 5E
10 comments

Another two sessions of Runequest: Roleplaying in Glorantha, and things are getting bloody and wild.

Posted by: noah_t
07 Feb 2021
3 comments

This is an image of Gertraud Long, one of the Circle Knights, by Tazio Bettin! @taziobettin on instagram check his art out!

Posted by: Sam
02 Feb 2021
10 comments

I'm on posting duty for our first official, post-pilot episode of Star Trek Adventures, "Questions of Duty," as Anthony is battling complications (a bit like our characters were).

Posted by: Ron Edwards
26 Jan 2021
9 comments

Our third proper session was yesterday, and my and my duet buddy's Runequest: Roleplaying in Glorantha game is starting to heat up.

Backdrop and Situation

Posted by: noah_t
24 Jan 2021
9 comments

A group of us has been carrying on a Sorcerer and Sword game for 5 months.  This has taken our characters through two sets of kickers, and at the conclusion, we decided to sit down for a conversation to reflect on the game and our experiences. 

Posted by: robowist
19 Jan 2021
21 comments

Imagine a campaign with a "common" system.
Imagine having settled themes in the first session (aka session 0).
Imagine having de-briefings used to leave impressions about what you played. 

Posted by: Elil 50
19 Jan 2021
9 comments

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