There has been some recent discussion on the discord about 5E play and how it shakes out nearly ten years on. Like all D&D and its close relations, Adventures in Middle Earth has a lot of familiar parts, but I think AiME shows off what can be done with the system.
You are here
This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
What are you playing? What do you see when you read the posts here? Comment at any post you like, or use the big green Start a Topic button at the top right of this page. People often include video or audio recordings of play, but text-only is fine too. Please feel free to attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Recently, I ran a game of Ten Candles for David, Robbie and Manu after Manu had expressed an interest in the game on the Adept Play Discord. It’s a tricky game to run online but I managed to assemble all the technical pieces to pull it off. I also went out of my way to record the game because I’ve run Ten Candles before and I think it sits at an interesting intersection of many topics discussed here.
When the whole group can't make it to a Spelens Hus session, we typically play something brief and with any luck thought-provoking. I played Zombie Cinema there a couple of years ago, in a very pick-up circumstance, but the regular group hasn't seen it, so that's what we did. You can see in the video that "right here right now" was not only the preferred location by the group but considered obvious. We began play at the Apotek (drugstore) quite close to us.
Jon, Sean, and I are about a dozen sessions into Fifth Cycle, and we’re going to continue carrying on with the game. But we’re also reassessing some key aspects of the combat system, and I’ve proposed some changes to oil the wheels and to improve the game in terms of pacing, magic use, and mechanics. I’m importing some ideas from The Fantasy Trip, and if you’re interested in diving into specifics, I've pasted them below.
Noah joined our group recently. James could not make it this session. We decided to a one-on-one session, introducing Noah's character Connie Bleak (sheet is attached). Connie got out of the prison the day after Samuel Holt (aka The Huntsman).
We are now four sessions into Stormbringer Tales and I am satisfied with out progress. In the beginning I envisioned two sessions per “year” or episode or, what I am now calling series as if it were a BBC show.
Here a game of Sorcerer I am playing with Rod Anderson and Jon Hastings. I'm GMing and following the instructions in the Sorcerer and Sword supplement to create a Howardesque fantasy setting. Attached are PDFs of the setting document I used to launch the game, along with the PDFs of their chracters, including context wheels. I'll talk more about the game later in the comments and also post links to our subsequent sessions as we complete them.
I've decided to share some thoughts and trivia from my recent campaign in "Mountain Home": a game about dwarven settlement on the frontier. It's based on Forged in the Dark engine, which is derived from Blades in the Dark game.
Wolverine and Rogue are my two favorite Marvel characters. I have a whole host of Marvel Superhero or, somewhat less, Champions with Marvel detailing, adventures relating to these two characters.
So I wanted to try a dungeon crawl with the Pool, for a couple of reasons. One is that in general, I want to see how simple a rules system you can get to “do the job”, in a satisfying way; another is I just wanted to play around with the Pool and see what I could get it to do.