At Jon’s prompting, a group of us are preparing to take on Forge: Out of Chaos. This will be my third experience with a Fantasy Heartbreaker—Legendary Lives and Darkurthe Legends are the others that I’ve played, and you can find some materials on those games elsewhere on Adept Play.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
Our two dusters and draver arrive near and along the Great River during their travels. The questions of why they're here and what they want, individually, have just become pointier.
This post continues from Desert duster fantasy with session 8 in the embedded video, which is also hooked into the entire YouTube playlist.
I have been communicating with Sean_RDP / Logan40k about Star Trek Adventures and our experiences with it. Part of that conversation was to agree to post some thoughts about our respective campaigns in a digestible format, so as a starter we have this brief Q&A to broach the topic.
What did you do with the game?
I’ve watched dozen of the Runequest Spelenhus games and took a great pleasure to see people enjoying roleplaying. A few things I liked, the cult approach to society, and building the settings through play, according needs arising from play.
Although for the first time in a long while I have a stack of games that I want to get to the table, circumstances have aligned to allow for and encourage a return to Star Trek Adventures as an online game. I ran the game for local friends around a real table in a real room in 2017-18 for about a year. That campaign will be resuming locally in a few months - if Covid-19 precautions allow.
So I've been playing Sorcerer for several sessions now with Greg and Robbie, and recently we finished the first adventure and decided to continue with new kickers and new story diagrams. I took the material they gave me and typed it up in an online tool called Google Jamboard, and I thought it might be fun to hit "record" and narrate my thought process as I played around with the diagrams.
As I burn my midnight oil and avoid the elephant in the room in the United States, an idea for the game/setting/whatever I'm putting together came to my mind. A (sort of) custom character sheet.
This sheet is born out of wanting to sort of smash together Circle of Hands with D&D 5th edition for this *thing* I've been tinkering with.
Oppression makes a wise man mad. Your fathers were wise men, and if they did not go mad, they became restive under this treatment. They felt themselves the victims of grievous wrongs, wholly incurable in their colonial capacity. With brave men there is always a remedy for oppression.
--Frederick Douglass, “What To the Slave is the Fourth of July?”