Here is Ola's portrait of the Kosmonaut, his hero in our Champions Now game set in Göteborg (Gothenburg) in Sweden. The other hero is Havsmannen ("man of the sea") played by Ulf.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
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For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
On Monday, my partner and I played our fourth session of Champions Now. This is our fourth or fifth series of twosies together, games that have included PBTA (not my favorite for one-on-one), narrative OSR Trophy Gold, and (our favorite) Spire: The City Must Fall.
Well only one tale and a small snippet (or two) of actual play. It happened about a year ago.
LukeA was GM, I (Alex) was the Inquisitor and Chris was the Lackey.
We've packed in three more sessions! So, 17 total. The linked video goes to #15 inside the playlist, and I'll add the next as I finish editing them.
What you're seeing in these is the considerable expansion of the setting to include the northern subcontinent. We finally bring up ethnic visual topics in the 17th session, so if you're wondering about that in the first session you see here, rest assured it does not get ignored.
So this is about the best game I’ve played. It happened in 2009. It had two players, Me and LukeA, we played over the course of ten sessions and each session was between six to eight hours. In terms of discussion I think there are two notable things about it, solving choreography problems and the agenda in play.
So I read Ron’s work talking about and analyzing the Pool, and the game itself seemed to me to be elegantly and brilliantly designed, with a kind of simplicity I find really appealing. But I never had a chance to try it, so I was thrilled when some kind people were willing to play online. We decided to use the Anti-Pool, and added a variant rule where other players could help out on a roll.
In the FB group I took a week off from running the D&D games and wanted to run non-D&D. The Coriolis game never went off but The Witcher game was full. Ended up two players missed for Internet reasons, but four players is plenty of action. I used the pre-gens from the free Witcher: Easy Mode and built my own scenario from that. I wanted to test out some more Now! style play and see what emerged.
I was posting some questions and observations about my Champions Now game on the Discord channel, but wanted to go into some more detail here.
We’ve just finished the second session, and there are a number of things that have jumped out at me as being impressive and interesting features of the system.
Some brief background on the game:
Here some examples of how we've been applying special effects in our game of Champions Now, set in Seattle during Spring and Summer of 2020.