This session was a lot of fun and the players are getting into it!
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
We’ve since completed Issues #4 and 5 for the Champions Now game. Discussion of the earlier session can be found here.
These sessions dealt with the fallout from the capture of the ex-Super Fuzz villains, with the big question being: where are we going to put them so they can’t break out of jail again?
I saw a Twitch stream about Ironsworn early this year or late last year and I was intrigued enought to want to try it out. The PDFs are free to download, which is amazing considering how much work the author put into the game. So far I like it enough that I would buy a hard copy and I may do that in the future.
This week, I finished up a four-session arc of duets using Spire: The City Must Fall by Grant Howitt and Chris Taylor. This is my third time running Spire, and there is a lot about the game I love. The writing is top-notch, the setting is rich with conflicts and status quos that just beg for player meddling. On the larger scale of the episodes and overall "season," the system delivers.
We just started a Legendary Lives game. I'm GMing for Nick and George (we all just finished a fairly long-running Sorcerer game), and we have also been joined by our friend Mark (who played Trollbabe and The Shadow of Yesterday with me and Nick many several years ago, but hasn't played with us recently).
I've been working on this project for Lamentations of the Flame Princess for some time, and it's finally jumped to the front of my working goals. Briefly, it shifts the location of the game to the Ottoman Empire, during the same canonical year, 1630.
I have a few things to say about skills and I think the context of the last few sessions for both of the Chaos Marches groups is relevant. I have more to say about why the dungeon itself is important, and IMHO vitally important to good D&D, but that will be in a different post.
First, for those following along, let me bring you up to speed on the two groups.
I’ve been wanting to try Trollbabe for awhile, so was very pleased to get to try it recently with two fun players. I was the GM, first time running Trollbabe. Each of the players picked a different location, so I did my best to prep each one as the rules suggested. One player picked the Silent Forest, the other Kragg Keep.
I just finished GMing my first season/story arc (?) of Sorcerer. I’ve had a lot of experience playing the game, but this was my first successful attempt of actually running it (there were two “didn’t make it past character creation” episodes in my past).