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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. Please check out my best-practices manual for suggestions, but it's really flexible.
If you already do a podcast or other actual-play series, live or not, please consider yourself invited to embed a link as a topic.
For games in design, i.e., playtesting - yes, go right ahead, that's welcome too. For consulting sessions with me, which is different, see the Consulting page.
For a week's lull in our Väsen game due to many people's schedules, I decided to bring in a solid and conceptually perhaps challenging game to generate some conversation and comparisons, both with our current game (which we resume tonight) and with the previously-played game, Dialect.
Yesterday we finally managed a new session of Hantverksklubben, our ongoing experimental GM-less freeform group. The theme for the day was "Feelgood", and it was a … mixed success. The original post in Swedish is here. The text below is translated using Google with slight touch-ups, but the language might not be perfect.
Character Creation is both creative, collaborative, tactical, and a signal for one’s expectations from play. Can a definite procedure help people to approach the game in the right way?
Jerry's moved into a new design phase for Godsend Agenda, and it's time to play some more. This time, Kieran is GMing for Renee, Jerry, and me, and he provided our group concept as well: a weird old society in a broken-down town in coastal New England, which has recently recruited the three of us, who have a shared history battling some of the nefarious bastards who litter the lifelines of character creation in the game.
I’ve been avoiding writing up the AP report on the last two sessions of our Runequest: Roleplaying in Glorantha duet.
We had our first player character death in Tunnels & Trolls last night.
So in this post I mentioned the fifth episode of Hantverksklubben, our ongoing GM-less freeform experimental group. Ron said he thought of breaking it out into a separate post, and I said I might as well make a new post about that session, since we didn't have a Hantverk session this weekend.
In English-phonetics, that's "skreck ee gamlah svair-ee-eh." The Spelens Hus group is playing Väsen, which is a great title. It doesn't mean horror or monsters, but the entity, essential being, or the term I used in Sorcerer & Sword for the exact concept, imminent. Viewers will notice that Max is taking time off (work stuff), and we have included new players Henna and Peter, the latter taking on the GMing for the game.
Over at the Patreon, I've been musing about and sharing iterations of my personal hack-and-whack job on Legendary Lives. It took a big jump after the discussion here at Monday Lab: Probable cause, and turned a corner at the dubious moment that I decided all the Imperial characters would have mustaches, yes, all of them.