After a long-ish hiatus from the Runequest: Roleplaying in Glorantha duet, we jumped right to it when we started session 12 last weekend. And goddamn did we jump into the deep end. I’m going to relate the fictional events of play, then reflect on some questions of prep that the session raised.
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This is where we do what we do! We celebrate our experiences with table-top role-playing games. Here are the ones I'm playing right now:
This is not a play-at or streaming site - it's for discussion of what we're already doing. People often include video or audio recordings, but text-only is fine too. You can also attach documents, like maps or character sheets or brief sections of the rules you're using.
I trust you to work out how you want to talk about your games: just for fun, sharing & comparison, critique, or whatever. If you'd like, check out my best-practices manual for suggestions, but it's really flexible.
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Whew! Another 3 sessions of the Runequest, Roleplaying in Glorantha duet under our belts. Though we’ve had some delays between sessions, we’ve internalized enough of the systems and setting that we’re able to get right to it when we start playing. In that spirit, I’m going to dive into this report. Some seriously consequential events occurred in session 12, and I am quite excited to relate them later this week.
The Spelens Hus is nearly finished with our do-it-all game of Dialect, having completed the Third Age and soon to play the Epilogues. We've already finished at least one session with some debriefing and opinions about the game, all of which I've saved for a closing video by request, and it's likely that the final session will include some more of that.
I’ve been fortunate enough to play six sessions of Champions Now with Sam and my brother Seth. I decided to refrain from writing a report until we’d seen the Now crest and crash a couple of times, and our last session brought our first arc to a conclusive, explosive end.
Our Statements are:
Introduction in English
A little question by Sam about how to create an adventure (as an excuse for using the Random Esoteric Creature Generator) for LOTFP lead me to write this answer. Sam's point was about "creating an adventure that is a garden for emergent story". I was in this exact situation a few months before and this question is still an open one for me. Thus I don't pretend to be any expert in this - but here what I have done as my first answer.
We've been playing Old-School Essentials, a reorganized retro-clone of Basic/Expert Dungeons & Dragons. Specifically, we're playing module B4: The Lost City, by Tom Moldvay.
How do you deal with a player that doesn't pay much attention to her resources when playing?