I've recently started my first game of The Pool with a few friends in a tabletop Discord. The setting we all decided on was very mystery focused, with a supernatural influence in the background, and source of many colourful descriptions from people I've described the game to. One of my players made a detective kind of character, and it ran fine in the situations it's been used (a specific example was the character discerning who had recently been in a room by their shoe prints), but I’m wondering if the definition of “conflict resolution” is really wide enough to allow looking for clues and loose ends, especially when the character themselves seems geared towards that, and if the Trait might be better utilised resolving more detective-esque situations; pressing suspects, covering their own evidence, pursuing a trail, and so on.
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Investigation Based Traits