This game concluded with sessions 6 and 7, and I'm still editing #7 as I type this. It'll be included as soon as it's done.
Oh! The title for this post refers to all the rather distressing real-world stuff I was able to find which tied hard into what Ulf and Ola had provided at the outset of play, and which figured directly into their heroes. You'll see it in the attached files, and in the dialogue for this session (6).
I have a couple of serious points to illustrate with this game experience.
The first concerns endings. August was a tough month for Chez Edwards-Friberg, and one hard part was bringing a deliberate and rather arbitrary ending to several game/group sequences which - intrinsically by the fiction - could easily have continued longer. Or, perhaps more relevant. whose internal content suggested slowing down the pace of "happenings" and allowing details to grow, rather than slamming toward conclusion.
I'll expand on my thoughts about these later, about why I axed both of them, using content and pacing and even mechanics in such a way that either bent or broke play, just so they could end. I'll make a video about doing exactly this, and why, and how it feels.
The second point concerns content as it relates to real people. In this case, and only because I was able to reflect upon it via editing, I realized where I can showcase to you something maybe not good happened. Because mainly what happened is great, and very enjoyable, and full of content, and all sorts of other things. However, it's an excellent case of GM-player accord hitting 1000% in one case, at the expense of the other player. Basically, I got all wrapped up with Ola's experience with the Kosmonaut and stiffed Ulf as a person. You can see it here in #6, I think.
So how about the good stuff? Well, we finally have the chance to see the Now! I've attached three files, the Now as it stood after session 2, after session 5, and after session 6. I hope you'll see how it works, in that I was actively using the "after session 5" sheet during play for session 6, and the "after session 6" one during play for for session 7. I'd love to answer any questions about it.