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After I posted our Session 0 beta description... Ron responded with... "It's possible to ruin things by front-loading and world-building, but this is more like what I described than not. It was more talky than I've been recommending, and granted, a little more content via consensus than I prefer, but that latter is a preference rather than a mandate."

I responded with, "

Content via consensus... bad?

I'm interested in your dislike of content via consensus..."

Ron said: "

Posted by: RDU Neil
20 Sep 2018
1 comment

A bit of GM thought rambling generated by our Session 1 of M-Hero/The Victors (Champs Now beta)...

So... first sessions are always awkward for me as a Gm, even when playing with long time partnerns in crime. I still feel stressed and like I'm groping in the dark to have something "stick" that will make the session work. (By "make" I don't mean GM sole decision, but more my ability to properly respond to what the players generate and and sew the discordant sounds into some kind of melody.)

Posted by: RDU Neil
20 Sep 2018
7 comments

Talked through our Session 0 (world build character build) in previous post. Had our first game. Storn took great notes throughout. Long post summarizing game play and notes on rules questions, some analysis at the end.

 

Posted by: RDU Neil
19 Sep 2018
Games: Champions Now
14 comments

We have a playgroup that are long time Champs/Hero players. Myself, Storn, Eric, Rick and Joe. (Their personalities and play styles are important to these play-test notes.) I've been playing since '81 first edition, and Storn Cook (who you might know from art he has done for the game) and I have been playing together since '92-ish. The others have joined over the years, with Joe, only having known him for 15 years, being the newbie.

Posted by: RDU Neil
17 Sep 2018
Games: Champions Now
6 comments