You are here

We've proceeded into a new chapter, or perhaps novella, in our Spelens Hus RuneQuest game. You'll see a couple of changes. First, that William isn't with us, as he's moved out of town, and in this case it jibes with in-play events that make most sense for Jovahn to vanish from the situation.

Posted by: Ron Edwards
12 Mar 2020
Games: RuneQuest
10 comments

Nate and I met for our second and final session for The Hour Between Dog and Wolf, each of us pretty motivated for the respective “side,” in the curious fashion associated with the better examples of this genre. We began by discussing three important things.

Posted by: Ron Edwards
23 Feb 2020
4 comments

Here’s a game I consider under-served. I would say “criminally” so except for the poor joke it entails, which is too bad, because yes, it’s criminal. Matt Gwinn’s The Hour Between Dog and Wolf is an excellent detective vs.

Posted by: Ron Edwards
11 Feb 2020
6 comments

Session 4 of our RuneQuest game! I wrote up a summary handout for them this time – see attached. It was fun to write, and also to feel as if I’d nailed down “this is what we’re playing” in some ways.  

Posted by: Ron Edwards
15 Jan 2020
Games: RuneQuest
9 comments

Would you believe more freakin’ original RuneQuest? And this time, not that teenfic evilmurk setting that I worked on so hard.

Posted by: Ron Edwards
19 Dec 2019
Games: RuneQuest
6 comments

I'd been feeling like playing The Clay That Woke for a while, so I took it to Spelens Hus. It's also Nate's fault. I hadn't planned to attend that week, but as it happened, several people showed up hoping I'd be there, so I got a message. I answered back with "traditional or weird?" and Nate said "weird," so this is what I grabbed.

Posted by: Ron Edwards
28 Nov 2019
0 comments

Given the ambitious purpose of Tales of Round Table, it's useless merely to read and opine about it - one has to do it. But then again, given that the purpose concerns first-time and, preferably, entirely naive users, perhaps any of us "trying it out" is compromised past the point of utility. I'm not that far down the road, but clearly, as distinctly not the target audience as I am, it's risky to present a personal conclusion as genuinely informed.

Posted by: Ron Edwards
21 Nov 2019
5 comments

I got over a mental block and managed to say "this game's done!" in design terms at least, so it was time to introduce Cosmic Zap to some intrigued people at Spelens Hus.

Posted by: Ron Edwards
07 Nov 2019
Games: Cosmic Zap
5 comments

I've played a whole lot of Trollbabe at Spelens Hus, so far with three sessions and five players, although not all of the latter at once. There isn't too much to say! Everything has been berserk and fun and gory and funny and heroic, the whole time.

Posted by: Ron Edwards
27 Oct 2019
Games: Trollbabe
2 comments

I've moved into playtesting for Levied Souls, with the help of friends at Spelens Hus. It's a long-term project with plans for multiple sessions, and so this first session was for character creation. By player request, it's also audio only, athough I have set it up as a video for helpful captioning and occasional textual comments.

Posted by: Ron Edwards
22 Oct 2019
Games: Levied Souls
7 comments

Pages