This is the single most brutal post I have presented or perhaps ever will present at Adept Play. So I’ll start with all the good things.
You are here
This is a bit of game design and a bit of an example for people interested in the "situations" topic I've been discussing lately. I asked patrons to make Whimsical Ways characters so I could try my hand at the instructions and notions I have for setting up situations for play, especially for the first session. The three contributors worked independently to make their characters, with no knowledge of one another or discussion.
Watching the Situation videos and reading all the comments made me think about a game I ran called The Cups and Coins Society. This was from late 2017 to about mid 2018. Sadly, we never finished the game due to life interruptions. I’m going to start with some context about the game and then get into the situation stuff.
At the Patreon, I began a deeper discussion of my breakdown of "setting" into three more useful terms: backdrop, situation, and scene(s). I presented it first in Circle of Hands and referenced it a lot since then.
A few weeks ago, the Carbon 2185 crew decided they had enough of the Cyber & The Punk for a bit. We will be switching to Forbidden Lands soon, but in the meantime the players wanted to give WFRP 4th edition a look. To save time I grabbed the pre-generated characters and let them choose.
Ever since Sean talked to me about consulting for his project The Empire of the Dragon Lotus, I've been looking through old files and papers for the earliest work by that name that I remembered from him, fifteen to seventeen years ago. I wanted to review some points of interest - especially since what he was working with now seemed to me pale or lacking in spark, at least as I'd recalled being there, if not what exactly.
Pretty much what the title says! General or specific, important or unimportant, obvious or not so much ... doesn't matter.
Sean Hillman and I discuss some confusing things about situations in play, specifically, what does preparation have to do with them. Seems easy, right? You prep it, then the group plays it - hey, the real (digital, video) games do it all the time, so we should just do that, right?
Here's a good example of what Actual Play posting here can be: reflections afterwards. I recommend it. Here the game author is involved and thus rules questions abound, but whoever and about whatever is totally OK too.
For Circle people, the rules questions included how order-of-action relates to groups, and some math concerning the components in a venture, both of which did require some clarification of the text.