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This is the single most brutal post I have presented or perhaps ever will present at Adept Play. So I’ll start with all the good things.

Posted by: Ron Edwards
16 Nov 2021
Games: The Pool
21 comments

There's a guideline I used for a sorceror one-sheet that's been pretty helpful, and if I'm going down the list it suggests I get feedback; and I'd like to get feedback from the noosphere before bringing it back to my group, so uh, here's some stuff about this game, I guess.

Posted by: Ranuth
30 Oct 2021
7 comments

This is a bit of game design and a bit of an example for people interested in the "situations" topic I've been discussing lately. I asked patrons to make Whimsical Ways characters so I could try my hand at the instructions and notions I have for setting up situations for play, especially for the first session. The three contributors worked independently to make their characters, with no knowledge of one another or discussion.

Posted by: Ron Edwards
11 Oct 2021
3 comments

Working from the presentation and discussion at Situation: primary and primal, and drawing upon the game shared in Here comes trouble, now I want to show you exactly what I mean by scene framing, resolution (both successes and failures), and those weird black arrows in

Posted by: Ron Edwards
08 Sep 2021
33 comments

Jared, Helma, Tazio, and I began making our characters after we "volunteered" Ross to be GM by stepping back simultaneously more quickly than he did. Then we met to finish them, e.g., mutating them by drawing cards, and to clarify any questions.

Posted by: Ron Edwards
12 Feb 2021
9 comments

Sean Hillman and I discuss some confusing things about situations in play, specifically, what does preparation have to do with them. Seems easy, right? You prep it, then the group plays it - hey, the real (digital, video) games do it all the time, so we should just do that, right?

Posted by: Ron Edwards
27 Mar 2020
15 comments

On 5/22/2019 our COH group got to play our third venture. As indicated in Anthony's original post about the game, our group is doing things a bit “wonky” & rotating GMs, with each of us running it twice & then passing the baton. The pool of circle knights, our version of the crescent lands, & the timeline remain the same. 

Posted by: IvanMike
24 May 2019
8 comments

It was a surprise to see The Questing Beast there at IndieCON, in Italian, as well as that anyone would hold it up and say, "Let's play this" when we were surrounded by so many other acclaimed or recent titles, and that the anyone happened not to be me. Here's my take on the session that we played.

Posted by: Ron Edwards
24 May 2019
2 comments

A new Champions Now Beta playtest! With Jason and Rick. I told them, "powers are dark, ancient, and secret," and "crimes are moral, not just legal," and we set it in Los Angeles, where Rick lives. (lots of west coast going on in play ... I'll have to keep an eye on that, and make sure of a wider range. I'd really like to set it in Sweden some time!)

Posted by: Ron Edwards
11 Oct 2018
Games: Champions Now
3 comments

I love that cover. It was the first issue of The Uncanny X-Men I bought with my own money off the stands, and even Cyclops’ entirely unnecessary gesticulating is perfect. But ... uh ... why is Storm saying that? It is a very silly thing to say, and fortunately our heroes in the Defiants say precisely the opposite as you shall see here.

Posted by: Ron Edwards
24 Sep 2018
Games: Champions Now
17 comments

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