This post is an oblique response to http://adeptplay.com/actual-play/dd-habits-and-culture and http://adeptplay.com/seminar-hearts-minds/conversation-dd-play-culture .
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It turned out to be a week for interviews. At long last, I may be conducting this "presence on social media" thing correctly, because people I don't know, working from venues I haven't encountered, have been getting in touch.
Evidently my Reflections by request video from Febuary 14 wasn't too badly done, as I've received a lot of inquiries about continuing the discussion, especially the topics raised at the end.
Dustin isn't a naive game designer, having produced Synthicide and generally navigated modern publishing. He asked me how to promote a game which did not fit neatly into "trad or indie," "OSR or story game," or any other dichotomy which people presented to him. Which is a perfect opportunity for me to stomp upon those dichotomies with my hobnailed boots, both for him and as a general PSA.
Here, hop into this handbasket with me. We’re goin’ for a ride!
It’s part of “Finding D&D,” focusing this time on fundamentalist belief and practice, including but not limited to the OSR. I thought about waiting until part 4 was done, as these two parts only make full sense relative to one another. But whatever; it’s a draft, and I might as well start collecting “what about” and “you forgot [some damn thing]” now.