Prompted by our discussions in the comments across posts here, Lorenzo Colucci brought the relevant mechanics of his game in design, Crescent (working title), for some high-focus work with me.
You are here
Here's a conversation with Ivan, following up on his comments (and video) in the Finding D&D series. I split the last bit off to join the SFTV RPG seminar too, so this was sort of an all-over-Adept-Play discussion. It's divided roughly into some "how we met D&D" talk, thoughts on fantasy in role-playing and fantasy vs. role-playing, essentialism's virtues and limitations, and a little bit of rather good contrasts in views about playing on purpose.