Here's the last session but one of the epic Cosmic Zap playtest, which sorta actually worked, and shows why successful playtesting has nothing to do with wowing people with your genius. Far from it.
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Mid-design playtesting is perhaps the most intensive intellectual stage, but it doesn’t feel that way. It feels like gutting out a highly fatiguing task whose benefit, upon completion, is looking mighty obscure. This is our sixth session for Cosmic Zap, and in a lot of ways, it might have been the last. You can see, I hope, how the content we gained from it yielded real gold, but it’s mainly evident in the final two sessions, not here.