Here's our final session of RuneQuest ("RQ2," 1980) which presents and invents my sketchy setting-notions through play. It's also a personal experience for all of us in diving into the system and text of that time.
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"Everyone knows" what sandbox means. Except that it was a term 'ported into table-top role-playing from another medium and adopted as fashion rather than substance, so no, I don't. Talk is cheap, whiskey costs money, and let's see if this is a thing, and if so, how many things, and if so in a given case, whether it's something you really want to play in.