I've mentioned that I'm not skilled in bringing role-playing to kids. I've done it a fair amount - for instance, all the way back in 1986, with Mentzer's D&D, when I was working at a neighborhood center. But I don't have any special techniques or insights about it as a specific task, and as a father, I don't think I've done a very good job of "bringing them up role-playing" as I've seen many do, or at least present themselves as doing on social media.
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Let me tell you about a science fantasy setting! From the literature, inspired by Barsoom and spinning Moorcock-like ideas into a deeper form; from the real world, inspired by South Asian culture and ethnicity, written by an observant Muslim; from design perspective, emerging from long-term enthusiastic play. Swords, seamlessly merged tech-occult, huge ceremonial costumes + casual nudity, a sprawling empire, pure religious excess.
Into much kooky mayhem! This is where my ongoing skill challenges and prepped situation and announced character quests all collided, producing plenty of "this is how our story goes" with not a single intended or planned effect to be found in in my preparation.
On to third level! This time I’ve expanded the scope of play to where I’d originally conceived it should be, with a number of different characters and unstable situations which interconnect. The point is for the players to decide whom they want to help or kill, and for them to assess the potential dangers of doing so.