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Justin and I shifted over to one of his other designs in progress, Origin, which has a nice values-based resolution idea and lends itself to "but that wouldn't be right" play among superheroes.

Part 1 (embedded below) goes right into my critique of one of his values-axes, i.e. a polarized spectrum, to address the perceived many/few or Trolley question as it applies to superhero stories.

Posted by: Ron Edwards
09 Feb 2019
Games: Origin
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Usually I wait a week to post Monday Labs, partly to get enough time to edit properly, partly to keep at least something on a regular cycle at the site. But this time I couldn't help myself, it's been only two days and here you go.

Posted by: Ron Edwards
19 Sep 2018
4 comments