You are here

This was a remarkable opportunity and experience. Adding my old-book RuneQuest game session to the Gothcon schedule caught some attention, as the Swedish version of the new edition has been organized, and its publisher and authors asked if we could add a panel for some conversation.

Posted by: Ron Edwards
22 May 2019
0 comments

Mid-design playtesting is perhaps the most intensive intellectual stage, but it doesn’t feel that way. It feels like gutting out a highly fatiguing task whose benefit, upon completion, is looking mighty obscure. This is our sixth session for Cosmic Zap, and in a lot of ways, it might have been the last. You can see, I hope, how the content we gained from it yielded real gold, but it’s mainly evident in the final two sessions, not here.

Posted by: Ron Edwards
20 Aug 2018
Games: Cosmic Zap
0 comments