Here some examples of how we've been applying special effects in our game of Champions Now, set in Seattle during Spring and Summer of 2020.
You are here
I've just had a session of Champions Now where a villain was knocked to 0 knockout. The players, being in control of the field for the moment, just blasted him a second time to ensure he did not wake up. Is that kosher by the rules? How is the rules about recovering the first time but not the second supposed to play out? It seems one can only really take advantage of the first waking up if your opponents are distracted. How does it play in your games?
I'm doing an actual play of Champions Now called Big Damn Hero. It's about powers being a blessing and a curse and takes place around the Witness Security program in Spokane, WA. The title hero is a super-villain turned state's evidence and put in the WitSec program.
Development, heroes, villains, and previous session notes for this game can be found at http://adeptplay.com/comment/1682#
Our final session, after Breakthrough and his daughter encountered Arachnon and his daughter at the comic convention, contained a GMing decision I want to ask about.
Since the playtesting phase of Champions Now is wrapping up, I wanted to post a little bit about the game my group has started.
When Champions was first published, most people involved in role-playing accepted, or even expected, to put in extensive effort before play. Today, plug-and-play is widely recognized as a virtue, whether justified by playing in convention situations or by citing friends who reasonably do not commit to complex nonsense before doing the thing they want to do.
Hi! This is my rough-and-ready page for playtest and discussion. Here's the Alpha file if you don't have it already. You are invited to:
From the Champions Now! Question Outpost:
Joel Davis - Ron, if I understand the playtest document (plus everything you've said in your videos), the campaign is built around two premise statements:
This is shaping up to be a very Catholic game. Michael Solis, the Oblate, is both observant as a person and basically owned by St. Mary's College of Law as a auperhero, in association with the Oblate School of Theology. Finn Walsh, or Crawl, is not religious but his family is Irish Catholic as well as career U.S. military. And our third player's character, who shows up in session 2, is another Irish Catholic, created independently; more about him next time.